Against top tier jets the Harrier's climb rate is less impressive, and being at high altitude leaves you vulnerable to attack from long range semi-active radar homing air-to-air missile, an issue exacerbated by the Harrier GR.1's lack of a radar warning receiver. top tier jets) you need to be much more cautious when taking the climbing approach. When facing enemy aircraft which are mostly above your BR (i.e.
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How much fuel you take is up to you: the minimum load of 10 minutes gives you an incredible thrust to weight ratio and can be enough for short battles, however it is not enough to last longer battles without refuelling. As the battle goes on you can drop down to lower altitude to engage your enemies you should generally avoid turn fighting, instead opting to make high speed attacks from the side of enemies.
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This is advisable as the Harrier only has about 90 seconds of total WEP time, and there are better uses for it than climbing in addition the Pegasus engine is not designed to be run a full power for extended periods of time and will overheat if left on 100% throttle for too long. When climbing it is best to keep the throttle at only 90-95%, and to not use WEP even at 90% throttle the mighty Pegasus engine is still capable of giving the Harrier a very impressive climb rate. Climb slightly to the side of the battle and once you have sufficient altitude begin to swoop down on enemy aircraft below you, dispensing of them with your SRAAMs, or ADEN cannons.
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Generally a good way to start the game in the Harrier GR.1, when you are are facing aircraft around your BR or lower, is to takeoff and use your incredible acceleration and climb rate to get up and above the enemy aircraft. Coupled with a decent selection of load-outs (including the extremely powerful SRAAM missiles), and VTOL capability this makes the Harrier GR.1 a very potent aircraft for both air-to-air combat and ground attack. 4 x SRAAM missiles + 72 x SNEB type 23 rocketsĭespite having a weaker engine than other members of the Harrier family, the Harrier GR.1 still possesses exceptional acceleration and rate of climb.4 x SRAAM missiles + 3 x 1,000 lb H.E.The Harrier GR.1 can be outfitted with the following ordnance: The Pegasus engine loses a significant amount of thrust as your speed increases Takeoff flaps, with their very high limit, can be utilized to turn sharper, as well as using the VTOL function correctly.Ĭontrols tend to lock up at altitudes over 7,000 m (23,000 feet), because of the massive lost of thrust in the Pegasus engine. The rate of turn suffers the higher it climbs, as with the climb rate. The turn rate of the GR.1 is mediocre compared to other planes it may face, especially planes from the F-86 (Family) and the previously mentioned Soviet planes. In the early game, the Harrier (Family) planes will usually be seen pulling ahead of planes with afterburner (From the airfield, air spawns start the planes with a higher top speed at a higher start speed), but the subsonic status makes the planes with a higher speed catch up after a bit. The Pegasus engine has amazing low-altitude acceleration, but continues to suffer more at higher altitudes. Because the Pegasus engine loses thrust at higher altitudes, the climb rate decreases with it. Equipping 4 x 1,000 lb bombs cuts the climb rate by more than half. The Harrier's climb rate also suffers the more armament it carries even just 4 SRAAMs drops the climb rate from 80 m/s to 68.2 m/s.
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The Harrier GR.1 has an impressive climb rate, though it is put down by Soviet jets that it may face, like the MiG-19PT, Su-7B, and Su-7BKL.